SoloRPG #6: Wilderness Path

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We quickly moved out of the dungeon hoping to get our reward. Most of the contents in the chest were food crops stolen from the farmers. Nothing of any value to me.

We started making our way out of the orc lair and I put out the light from my torch. I was very tired now but I wanted to make it back to the town to get our reward quickly. The others seemed to be of the same mind. The sun was starting to go down and the wilderness was getting darker.

“Can you heal my wounds?” I asked Lyndis.

“I can’t,” she replied in her usual angry manner. Did this mean she is unable or unwilling to heal me? It could be both so I dare not ask. She seemed pretty wounded too, more than I was so maybe she was unable to heal me anyway.

“Aren’t you a cleric?” asked Dazai, the Dwarf.

“I have only being initiated into the cult of Kalmera, the Goddess of Miracles.”

“Wait a moment!” I said suddenly realizing something. “I thought you couldn’t speak common!”

To which she just shrugged and moved on past me. That bit-titted broad, Helen must have lied to me to get me to pay the fees to join the adventurer’s guild for two new members for the Adventurer’s guild. Damn it all! I would still be getting half of Lyndis’ rewards for this quest, maybe I should ask for more.

Just as I was internally cursing at myself for my gullibility. A dog instantly teleported 60 feet in front of us. It was a medium-sized dog, light brown in colour and short-haired. It seemed wounded in its face. Blood and saliva were dripping down from its mouth.

We took out our weapons and were ready to fight.

It immediately started barking at us and then and teleported 60 feet behind us. It then simply ran away and kept teleporting away.

“Lucky!” I said.

“No, you idiot,” replied Dazai. “Whatever hurt that dog might still be around.”

“Exactly,” added Lyndis. “Blink dogs hunt in packs but this one was alone.”

“Then what are we waiting for.” I said, “Let’s hide now!”

I moved off of the path and hid behind a bush and some trees. Dazai and Lyndis followed me.

“You keep looking at the path,” said Dazai. “I will have your backs.”

There was no sound for a few minutes as I and Lyndis, the elf crouched behind the bush whereas Dazai was short enough to be hidden behind the bush while being fully erect.

Suddenly we could hear the sound of dogs barking in the distance slowly getting louder. As we waited there a pack of blink dogs appeared and disappeared while running in the same direction as we had come and as the first blink dog had gone towards.

Then suddenly with no warning, a green dragon flew down and picked clawed a blink dog that phased into existence and bit another. It flew back up and then came back down to kill some blink dogs.

Soon the pack of blink dogs and the dragon were gone. We still waited there behind the bush for a moment to take in what had happened. There was the carcass of the dog the dragon had clawed and I approached it. I poked it with my long sword.

“It seems pretty dead,” I said.

The others also moved out of the bush. At that moment I suddenly heard a loud buzzing sound coming from the wilderness.

A giant fly came out from where I heard the buzzing. It then just plopped to the ground. I readied my weapon. Dazai scrambled to get his sling ready. Lyndis was ready to fight as I was.

I slashed at it but it immediately flew away as quickly as a normal fly would. Lyndis tried the same with her quarterstaff and it went just as well.

I tried slashing at it again and failed again. My arms were getting tired and I simply let my blade hit the ground.

Lyndis scored a hit on it unexpectedly but it was not enough to kill it though now it buzzed a bit less loudly and we could hear each other. A bullet from Dazai’s sling nearly hit the fly but the fly avoided it at the last moment and turned at a ninety-degree angle to attack Lyndis.

The fly evaded Lyndis’ quarterstaff easily. Lyndis moaned in pain as it bit her shoulder. I took this opportunity when the fly was not moving to slash it with my sword off of her shoulder into the ground. Lyndis fell to her knees and the fly was dead.


Rewards for current quest: 14 platinum pieces for each adventurer. The quest giver was called Bartholomew, the mayor of the town.

Idea: Characters will have to return with a representative from the adventurer’s guild to prove they have killed the Orcs. And then they will find the entrance to the Noria mines.

Alhwald Tillyworth’s Character Sheet

 

STAT VALUE BONUS
AB +1
STR 11
INT 14 +1
WIS 11
DEX 7 -1
CON 10
CHA 11
AC 15
HP 8(10)
Race Human
Class Fighter
Sex Male
Level 1
Age 16
XP 404XP (1,250)
Hit Dice 1d8
Money 244 gp, 3gp
Equipment Chainmail, Shield, Long-Sword, Backpack, Rations-7 days, Water-skin, Tinderbox, Flint and Steel, 50′ rope.
Spells/Abilities 10% bonus to all XP earned.
SAVING THROWS
Death Ray/Poison 12
Magic Wands 13
Paralysis or Petrify 14
Dragon Breath 15
Spells 17

Lyndis Hersandoral’s Character Sheet

STAT VALUE BONUS
AB +1
STR 10
INT 14 +1
WIS 15 +1
DEX 13 +1
CON 14 +1
CHA 14 +1
AC 13 +1
HP 6(15)
Race Elf
Class Cleric
Sex female
Level 1
Age 17
XP 351(1500)
Hit Dice 1d6
Money 10 gp, 3sp
Equipment Quarterstaff, Shield, Long-Sword, Backpack, Rations-7 days, Leather Armour, Water-skin, Tinderbox, Flint and Steel, 50′ rope.
Spells/Abilities 60′ range Darkvision, 1-2 on 1d6 to find secret doors with just a cursory, immune to paralysing attack of ghouls, less likely to be surprised in combat by 1 in 1d6.

Cure Light Wounds, Detect Evil, Light, Protection from Evil, Purify Food and Water, Remove Fear, Resist Cold. No Spells until Lv 2.

SAVING THROWS
Death Ray/Poison 11
Magic Wands 12 +2
Paralysis or Petrify 14 +1
Dragon Breath 16
Spells 15 +2

Dazai’s Character Sheet

 

STAT VALUE BONUS
AB +1
STR 11
INT 14 +1
WIS 13 +1
DEX 13 +1
CON 9
CHA 12
AC 13
HP 4
Race Dwarf
Class Thief
Sex Male
Level 1
Age 74
XP 351(1500)
Hit Dice 1d6
Money 21 gp, 1ep
Equipment 1 Week of Rations, Thieves Pick and Tools, Hemp Rope 50′, Backpack, Sling, 56 Bullets for Sling, Dagger, and Leather Armour.
Spells/Abilities Darkvision with a 60′ range, able to detect slanting passages, traps, shifting walls and new construction on a roll of 1-2 on 1d6 (a search must be performed before this roll may be made). It takes a turn for the next abilities: Open Locks, Remove Traps, Pick Pockets, Move Silently, Climb Walls, Hide, Listen, and Sneak Attack.
Restrictions Cannot use large weapons more than four feet in length like two-handed swords, polearms, and longbows. May not wear metal armour as it interferes with thief abilities.
SAVING THROWS
Death Ray/Poison 13 +4
Magic Wands 14 +4
Paralysis or Petrify 13 +4
Dragon Breath 16 +3
Spells 15 +4